Lycanthrope
Class Traits

Secondary Role: Striker
Power Source: Primal
Granted Power: Lycanthropic Transformation power

There are those who view Lycanthropy as a curse, others as a disease, and still others as a birthright. Whether you acquired the ability to cast off your humanoid form through your bloodline or by being bitten by a Shapeshifter, you are now a creature of the night. You lurk by the light of the full moon looking for fresh meat, taking the form of a beast and manifesting the dark impulses of your most primal instincts.

Granted Power

Lycanthropic Transformation Werewolf Feature

You unleash your savage aspect and take on the form of a monster.

Encounter • Polymorph, Shadow
Minor Action Personal

Effect: You transform from your humanoid form to beast form. You continue to gain the benefit of magic equipment you wear, but cannot use weapons or use a shield. You cannot use class attack powers, class utility powers, skill powers, or feat powers which lack the beast form keyword. While in beast form you can use a natural weapon (such as claws, a bite, a sting, etc.)and gain proficiency with this weapon. Your natural weapon, whatever its form, has a +3 proficiency bonus, is in the unarmed group, deals 1d8 damage, and has the off-hand property. You gain regeneration equal to your primary ability modifier, but the regeneration is suppressed until the end of your next turn when you take damage from a silver weapon or silver ammunition. This effect lasts until you end it as a minor action, or until you fall unconscious.

Theme Powers

Bestial Resilience Werewolf Utility 2

Blades and arrows do nothing to slow you down.

Encounter • Beast Form, Shadow
Immediate Interrupt Personal
Trigger: When hit by an attack with non-silvered weapon or ammunition

Effect: You gain resistance all to the triggering attack equal to 5 + your primary ability modifier.

Savage Mauling Werewolf Attack 3

You pounce on your foe and deliver a knock them to the ground.

Encounter • Beast Form, Shadow
Standard Action Melee 1
Target: One creature
Attack: Primary ability + 4 per tier vs. AC

Hit: 2d8 + ability modifier damage and you knock the target prone.
Level 13: 3d8 + ability modifier.
Level 23: 4d8 + ability modifier.

Special: You may use this power as a melee basic attack when charging.

Ripping Bite Werewolf Attack 5

With savage ferocity you rip open a bleeding wound in your foe's flesh.

Daily • Beast Form, Reliable, Shadow
Standard Action Melee 1
Target: One creature
Attack: Primary ability + 4 per tier vs. AC

Hit: 3d6 + ability modifier damage and ongoing 5 damage (save ends).
Level 15: 4d6 + ability modifier, and ongoing 10 damage (save ends).
Level 25: 5d6 + ability modifier, and ongoing 15 damage (save ends).

Bloodthirsty Agility Werewolf Utility 6

You growl and unleash a monstrous burst of speed to pounce on your prey.

Encounter • Beast Form, Shadow
Move Action Personal

Effect: You move up to twice your speed to a square adjacent to an enemy.

Ferocious Frenzy Werewolf Attack 7

You dart from foe to foe, tearing apart everything in your way.

Encounter • Beast Form, Shadow
Standard Action Melee 1
Target: One or two creatures
Level 15: One, two, or three creatures
Attack: Primary ability + 4 per tier vs. AC; before each attack you may shift 2 squares.
Level 25: You may shift your speed before each attack.

Hit: 2d10 + ability modifier damage.

Inescapable Fury Werewolf Attack 9

You drop your foe to the ground and savagely maul them while they're pinned beneath you.

Daily • Beast Form, Shadow
Standard Action Melee 1
Target: One creature
Attack: Primary ability + 4 per tier vs. AC

Hit: 3d8 + ability modifier damage, the target is knocked prone, can't stand up, and takes ongoing 5 damage (save ends both)
Level 19: 5d8 + ability modifier damage, ongoing 10 damage.
Level 29: 7d8 + ability modifier, ongoing 15 damage.

Miss: Half damage and the target is knocked prone.

Feral Speed Werewolf Utility 10

Your foe attacks you and you dart away with inhuman agility.

Daily • Beast Form, Shadow
Immediate Interrupt Personal
Trigger: An attack hits or misses you

Effect: You shift 3 squares.

rating: 0+x

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