Vampire
Class Traits

Secondary Role: Defender
Power Source: Shadow
Granted Power: You gain the Dazing Sight or Vampiric Clutches power (pick one)

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Granted Powers

You gain one of the following powers:

Dazing Sight Vampire Feature

You cast a spell over your foe that temporarily hinders it's movements.

Encounter • Charm, Shadow
Standard Action Ranged
10
Target: One creature
Attack: Primary ability +3 vs Will
Level 11: +6 bonus
Level 21: +9 bonus

Hit: 1d10 + ability modifier damage and the target is dazed until the end of your next turn.

Level 11: 2d10 + ability modifier damage
Level 21: 3d10 + ability modifier damage

Vampiric Clutches Vampire Feature

You attack your foe and grab it while it flinches. Your enemy will find it hard to wriggle free.

Encounter • Shadow, Weapon
Standard Action Melee
weapon
Requirement: You must have a hand free
Target: One creature
Attack: Primary ability vs AC

Hit: 1[W] + ability modifier damage and the target is grabbed. While the target is grabbed by this power it takes a -2 penalty to it's escape attempts.

Level 11: 2[W] + ability modifier damage
Level 21: 3[W] + ability modifier damage

rating: 0+x

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