Equipment

SUPERIOR MELEE WEAPONS
One-Handed

Weapon Prof. Damage Range Price Weight Group Properties
Toten-vec +3 d6 - 25 gp 6 lb. Flail, light blade Brutal 1, reach

Two-Handed

Weapon Prof. Damage Range Price Weight Group Properties
Dire scythe +2 2d6 - 30 gp 13 lb. Heavy blade High crit

Dire Scythe: This massive scythe is favored by assassins and followers of death gods. A warrior trained in its use can use the momentum of the blade to keep the haft in a position to parry. If you have the Hafted Defense feat, you gain its benefits while wielding a dire scythe in both hands.

Toten-Vec: This weapon resembles a whip made of a particularly fine chain, ending in a hooked blade similar to a kukri. It is favored by denizens of the Shadowfell, as a weapon that can act as a precision cutting instrument, attack from afar, and, more mundanely, function as a rope or grapnel. A rogue proficient with the toten-vec can treat it as a dagger for the purpose of the Rogue Weapon Talent class feature.

SUPERIOR IMPLEMENTS

Scythes Price Weight Properties
Accurate scythe 20 gp 10 lb. Accurate
Corrupted scythe 20 gp 10 lb. Energized (necrotic), unstoppable
Death scythe 25 gp 10 lb. Deadly, empowered crit
Terror scythe 20 gp 10 lb. Distant, undeniable

Scythes: An accurate scythe has a polished black shaft and a blade of steel honed to the finest possible edge. A corrupted scythe has a shaft of pitted wood stained in what appears to be blood, tipped by a rusty, pitted blade. Death scythes are crafted from the long bones of humanoids with blades of obsidian. The terror scythe is a deceptively unassuming shaft of wood, tipped with a fine steel blade quenched in blood and oil to give off an unsettling display of iridescent colors.

MAGIC ITEMS

The following are items available to any class, but are designed to be especially useful to the classes and builds presented on this website.

The following is an example item to provide a template for future material.

Acheron, the Dread Harvester Rare Level 16+

This obsidian weapon is etched with glowing green runes and pulses with a blue corona of life energy stolen from those it has slain.

Price: 45,000gp
Weapon: Scythe
Enhancement: +4 attack rolls and damage rolls
Critical: +4d6 cold and necrotic damage
Property: When you reduce a non-minion enemy to 0 hit points with this weapon, you gain temporary hit points equal to twice its enhancement bonus.

Power (daily • Healing): Free Action. Trigger: a creature within 5 squares is reduced to 0 hit points or fewer. Effect: You or one ally within 5 squares regains hit points as if he or she had spent a healing surge.

rating: 0+x

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