Level 7 Fateweaver Encounter
Verse of the Phalanx Fateweaver Attack 7

In your mind's eye you see a vision of gleaming soldiers standing as one against overwhelming forces, and your allies reenact your prophecy.

Encounter • Implement, Shadow
Standard Action Ranged
10
Target: One or two allies

Effect: Each target may shift 1 square and make a basic attack as a free action. Until the end of your next turn, your allies gain a +2 power bonus to AC and Reflex while adjacent to an ally.

Agent of Glory: The bonus equals your Intelligence modifier.

Veiled Destiny Fateweaver Attack 7

The fate which befalls your ally is clouded by your shadow magic, allowing you to explore either outcome.

Encounter • Healing, Implement, Necrotic, Shadow
Immediate Reaction Ranged
10
Trigger: An ally is hit or missed by an attack
Target: One creature
Attack: Wisdom vs. Reflex

Hit: 1d8 + Wisdom modifier necrotic damage.

Effect: If the triggering attack hit, the triggering ally may spend a healing surge or make a saving throw. If the triggering attack missed, the triggering ally may either gain 10 temporary hit points or a +2 power bonus to attack rolls until the end of your next turn.

Dead Visage Fateweaver Attack 7

Your eyes gleam and for a moment the enemy sees the world as you do; they see themselves and their allies as bloated and bloodied corpses putrefying in the sun.

Encounter • Fear, Gaze, Implement, Psychic, Shadow
Standard Action Ranged
Sight
Target: One creature
Attack: Wisdom vs. Will

Hit: 2d6 + Wisdom modifier psychic damage, until the end of your next turn the target grants combat advantage and takes 5 psychic damage each time one of its allies enters a square adjacent to it.

Agent of Doom: The target takes 5 + your Charisma modifier psychic damage each time one of its allies enters a square adjacent to it.

Word of Avarice Fateweaver Attack 7

You wail a curse about ancient kings whose empires fell due to greed and corruption. Filled with envy by your geas, your enemies turn upon one another.

Encounter • Charm, Implement, Psychic, Shadow
Standard Action Ranged
5
Target: One creature
Attack: Wisdom vs. Will

Hit: Choose one item held by one creature you can see. If the target does not steal that item before the end of your next turn, it takes 2d10 + Wisdom modifier psychic damage. To steal the item, the target must take a standard action to make a strength check or thievery check opposed by the item holder's reflex.

Agent of Plague: The target takes a penalty to their check to steal the item. The penalty equals your Constitution modifier.

rating: 0+x

Page Discussion

Add a New Comment
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License