Level 7 Assassin Encounter
Flickering Transposition Assassin Attack 7

As you fade away from your strike, your ally materializes into view in your place.

Encounter ♦ Shadow, Weapon
Standard Action Melee Weapon
Target: One creature.
Attack: Dexterity vs. AC.

Hit: 2[W] + Dexterity modifier damage and you teleport to a square adjacent to the target. One ally within 5 squares may teleport to the square you left as a free action.

Vanishing Killer Assassin Attack 7

A bolt lands in your opponent's shoulder, but when their allies glance up to see who fired the shot, all they see is darkness.

Encounter ♦ Shadow, Weapon
Standard Action Ranged Weapon
Target: One creature.
Attack: Dexterity vs. AC.

Hit: 2[W] + Dexterity modifier damage and you become invisible until the end of your next turn or until you attack.

Phantom Sniper:You can shift 2 squares and make a stealth check to become hidden.

Double Stab Assassin Attack 7

You thrust out both blades, impaling two enemies at once.

Encounter ♦ Shadow, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding two light blades.
Target: One or two creatures.
Attack: Dexterity vs. AC, one attack per target.
Hidden Talon: If you have combat advantage against either target, you may attack either AC or Reflex.

Hit: 2[W] + Dexterity modifier damage.

Shadow Bulwark Assassin Attack 7

A mass of solid darkness rises before you in the wake of your attack, granting you added defense against those who seek to retaliate.

Encounter ♦ Shadow, Weapon, Zone
Standard Action Melee or Ranged Weapon
Target: One creature.
Attack: Dexterity vs. AC.

Hit: 2[W] + Dexterity modifier damage and you generate a zone in a close burst 1 that lasts until the end of your next turn . The burst is centered on you, and moves when you move. You have cover while within the zone.

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