Level 5 Fateweaver Daily
You Die Alone Fateweaver Attack 5

You see your foe fated to die alone. With a little encouragement, his friends abandon him.

Daily • Implement, Psychic, Shadow
Standard Action Ranged 10
Target: One creature

Effect: The target gains an aura of loneliness (save ends). The aura of loneliness is an aura 2 centered on the target. The target's allies grant combat advantage while in the aura and take 5 psychic damage for entering it. While the target has no allies in the aura, the target has vulnerable 5 all.

You Die By Poison Fateweaver Attack 5

You know your enemy dies by poison. With a word and a venomous glare, you make it so.

Daily • Implement, Poison, Shadow
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Fortitude

Hit: 3d6 + Wisdom modifier poison damage and ongoing 10 poison damage (save ends).

Miss: 1d6 + Wisdom modifier poison damage and ongoing 5 poison damage (save ends).

Effect: Until the end of the encounter, the target grants combat advantage to attacks with the Poison keyword.

Healer's Recompense Fateweaver Attack 5

You know your ally is looking out for your party, so you steal some of your enemy's vitality to pay them back.

Daily • Healing, Necrotic, Shadow
Immediate Reaction Ranged 10
Trigger: An ally uses a healing power
Target: Triggering ally

Effect: The target can spend a healing surge, and one enemy within 5 squares of the target takes necrotic damage equal to the target's healing surge value. Until the end of the encounter, when the target uses a healing power, the target of that power regains additional hit points equal to your Charisma modifier.

Scattering Judgement Fateweaver Attack 5

You wail a warning dirge about the terrible storms which the gods send against those who displease them. When the calamity you foresaw unfolds, your allies find the gods have lent them favor instead.

Daily • Implement, Lightning, Shadow
Standard Action Ranged 10
Target: One, two, or three creatures
Attack: Wisdom vs. Reflex

Hit: 1d10 + Wisdom modifier Lightning damage and the target takes ongoing 5 lightning damage (save ends) and is knocked prone.

Miss: half damage.
Effect: Until the end of your next turn, when an ally uses a power that targets multiple creatures, the ally may target one additional creature within 5 squares of you.

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