Level 5 Assassin Daily
Finishing Move Assassin Attack 5

Your initial assault sets your foe up for a lethal follow-through attack.

Daily ♦ Reliable, Shadow, Weapon
Free Action Melee Weapon
Requirement: You must be wielding two light blades.
Trigger: You hit an enemy
Target: The enemy you hit
Attack: Dexterity vs. Reflex (main weapon)

Hit: 1[W] (main weapon) + Dexterity modifier damage, and if you invoked your Assassin's Shrouds this turn you deal an additional 1[W] (off-hand weapon) damage.

Mirage Arrow Assassin Attack 5

Your enemy strikes what it thinks is you. As the phantom flickers away, you loose a lethal shot from safety.

Daily ♦ Shadow, Teleportation, Weapon
Immediate Interrupt Ranged Weapon
Trigger: You are hit or missed by an attack
Target: One creature
Attack: Dexterity vs. AC

Effect: You teleport up to 5 squares. If you end in a square where you have cover or concealment, you may make a stealth check to become hidden.

Attack: Dexterity vs. AC

Hit: 2[W] + Dexterity modifier damage. If you were hidden when you made the attack, you remain hidden.

Miss: Half damage, and if you were hidden when you made the attack you remain hidden.

Lingering Menace Assassin Attack 5

You weave the dark magic of the Shadowfell into your enemies' minds, causing each blow to intensify their anxiety.

Daily ♦ Fear, Implement, Psychic, Shadow
Standard Action Close burst 3
Target: Each enemy in burst.
Attack: Dexterity vs. Will.

Hit: 3d6 + Dexterity modifier psychic damage and the target is subjected to lingering menace (save ends). Until the target saves you deal an additional 1d8 psychic damage on every attack that hits the target.

Miss: Half damage, and your next attack against the target deals 1d8 psychic damage.

Knife to the Soul Assassin Attack 5

Your empty stare burrows into your foe's mind, allowing you to plant a blade of doubt and fear inside his soul.

Daily ♦ Fear, Implement, Psychic, Reliable, Shadow
Standard Action Ranged 10
Target: One creature that can see you
Attack: Dexterity vs. Will

Hit: 2d8 + Dexterity modifier psychic damage and the target is weakened (save ends)

Miss: Half damage and the target is weakened until the end of your next turn.

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