Level 27 Encounter
Ghosts of Nerath Fateweaver Attack 27

Piles of bodies moldering in the sun. Flocks of ravens devouring the dead. The ghosts of war haunt your vision, and you release their anguish upon your enemies.

Encounter • Conjuration, Implement, Shadow
Standard Action Close Burst 10

Effect: You conjure up to four ghosts of war in unoccupied squares in the burst. Each ghost of war lasts until the end of your next turn, occupies its space, can flank with your allies, and you can move each ghost up to 3 squares when you take a move action. Enemies adjacent to a ghost of war grant combat advantage and can only use basic attacks to attack, while allies adjacent to a ghost of war deal 1[w] extra damage with basic attacks and At-will attacks with a weapon.

Gaze of the End Fateweaver Attack 27

Blood spurts from a fatal wound in your mind's eye. Though your ally's last blow left your foe barely hanging on, your magic rewrites history so it meets its end.

Encounter • Gaze, Shadow
Free Action ranged sight
Trigger: An ally's attack leaves its target with 30 hit points or less.
Target: The target of the triggering attack

Effect: The target dies.

Verse of Fate's Champions Fateweaver Attack 27

You chant the visions which appear before you; gleaming warriors striking down evil and carving their own path through the fabric of destiny.

Encounter • Shadow
Standard Action Close Burst 5
Target: Each ally in burst

Effect: The target may shift 3 squares and make a basic attack as a free action. The target gains a +2 power bonus to the attack roll, and a power bonus to the damage roll equal to your Intelligence modifier.

Sands of Time Fateweaver Attack 27

Your mind's eye gazes out over the relentless creeping sands which swallow the mightiest of mortal works. You channel the anguish of those who have perished in the desert, and make every blow feel like the searing heat of the sirocco.

Encounter • Fire, Illusion, Shadow
Standard Action Ranged 10
Target: One, two, or three creatures
Attack: Wisdom vs. Fortitude

Hit: 1d10 + Wisdom modifier fire damage and the target is blinded until the end of your next turn. While the target is blinded, melee attacks made against the target with a weapon deal ongoing 15 fire damage (save ends).

rating: 0+x

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