Level 25 Assassin Daily
Dark Chain Assault Assassin Attack 25

Whipping tendrils of shadow flail around you as you lunge forward, wrapping and binding your foe in place before you land the killing blow.

Daily • Implement, Shadow
Standard Action Ranged 10
Target: One creature
Attack: Dexterity vs. Reflex

Hit: The target is restrained (save ends).

Effect: you shift up to 10 squares to a square adjacent to the target and make the following secondary weapon attack against it.

Melee Weapon
Attack: Dexterity vs. AC

Hit: 6[W] + Dexterity modifier damage.

Soul Disruption Assassin Attack 25

Your body collapses into pure shadow and you stream through your opponents' bodies, tearing out their life force and sucking it into the blackness of your own corrupted soul.

Daily • Implement, Psychic, Shadow
Standard Action Melee 1
Target: One creature

Effect: Before the attack you shift up to your speed. You are insubstantial and have phasing during this movement. Make the following attack against any creature whose space you enter during the shift.

Attack: Dexterity vs. Reflex

Hit: 4d8 + Dexterity modifier psychic damage.

Effect: You gain temporary hit points equal to your Constitution modifier for each creature you hit with this attack.

Three Shades Strike Assassin Attack 25

Your form flickers as you draw back your weapon, and two translucent doppelgangers appear around your opponent, mimicking your stance. Though they are an illusion shaped from shadow, the pain of your tripartite attack is not.

Daily • Illusion, Shadow, Weapon
Standard Action Melee or Ranged Weapon
Target: One creature

Effect: Before the attack you generate two illusory images of you in unoccupied squares within 5 squares of the target. You can flank with these images, but others cannot. You then make the following attack three times, once from your space and once from each image's space. The images then fade away.

Attack: Dexterity vs. AC; three attacks

Hit: 2[W] + Dexterity modifier damage.

Fist of Nihil Assassin Attack 25

You siphon shadow magic from the gap between worlds, building up for a devastating attack at the critical moment.

Daily • Implement, Necrotic, Shadow
Minor Action Personal

Effect: You generate a ball of darkness in your hand. Once on each of your turns after this one you may spend a minor action to augment the ball by drawing more shadow energy into it. Once before the end of the encounter you may make the following attack

Standard Action Melee Touch or Ranged 10
Target: One creature
Attack: Dexterity vs. Reflex; you gain a cumulative +2 power bonus to the attack roll for each round you augment the ball.

Hit: 3d6 + Dexterity modifier necrotic damage. For each round you augmented the ball you deal an additional 1d6 necrotic damage.

rating: 0+x

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