Level 13 Assassin Encounter
Death from Above Assassin Attack 13

You launch from a high perch and drive your blade into your target.

Encounter ♦ Shadow, Weapon
Standard Action Melee Weapon
Prerequisite: You must be trained in Acrobatics
Target: One creature
Hidden Talon: One or two creatures

Effect: You long jump up to half your speed and land on top of the target. You take no damage from falling.

Attack: Dexterity vs. AC; if you jumped from a height of at least 3 squares, you have combat advantage for this attack.

Hit: 3[W] + Dexterity modifier damage. If you jumped from a height of at least 2 squares, deal an extra 1d10 damage for each 10 feet you fell.

Effect: You shift 1 square into a square adjacent to the target.

Quickling Shade Assassin Attack 13

As your attack strikes you rapidly follow-up with a blast of dark power.

Encounter ♦ Implement, Shadow
Minor Action Melee Touch or Ranged 10
Target: One creature
Attack: Dexterity vs. Reflex

Hit: 3d8 + Dexterity modifier damage. If you invoke your shrouds on this attack, each shroud deals 2 extra damage.

Disarming Counterstrike Assassin Attack 13

You grab your foe's arm as he strikes and use his own weapon to dispose of him.

Encounter ♦ Shadow, Weapon
Immediate Interrupt Melee Weapon
Prerequisite: You must be trained in Thievery
Requirement: You must have a hand free
Trigger: An enemy hits or misses you with a melee attack
Target: Triggering enemy of large size or smaller

Effect: If the target is using a weapon, you disarm the opponent and steal his or her weapon. You then make the following attack.

Attack: Dexterity vs. Reflex

Hit: 2[W] + Dexterity modifier damage.If you stole the target's weapon, use the stolen weapon's damage dice.

Effect: If you stole the target's weapon, you may continue to wield that weapon if you would normally be able to do so. Otherwise, the weapon falls to the ground in one square of your opponent's space.

Shadowbind Arrow Assassin Attack 13

You launch a projectile that binds your foe in chains of darkness.

Encounter ♦ Shadow, Weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Dexterity vs. AC

Hit: 2[W] + Dexterity modifier damage and the target is immobilized and takes a -2 penalty to AC and reflex until the end of your next turn.

Phantom Sniper: If you were hidden from the target, the penalty to AC and Reflex is equal to 1 + your Wisdom modifier.

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