Level 1 Assassin Daily
Evasive Flurry Assassin Attack 1

As your enemy strikes, you vanish from sight and deliver a series of brutal strikes to its unprotected flank.

Daily ♦ Reliable, Shadow, Weapon
Immediate Interrupt Melee Weapon
Requirement: Wielding a weapon with the off-hand property
Trigger: You are hit by an attack
Target: The triggering creature

Effect: Before the attack, you may shift up to half your speed to a square adjacent to the target.

Attack: Dexterity vs. AC; two attacks (one main hand, one off-hand)

Hit: 1[W] + Dexterity modifier damage per attack.

Shadowdancer's Barrage Assassin Attack 1

You dance back and forth through the darkness, delivering strike after strike.

Daily ♦ Shadow, Teleportation, Weapon
Standard Action Melee or Ranged Weapon
Target: One creature
Attack: Dexterity vs. AC

Hit: 1[W] + Dexterity modifier damage.

Effect: You may repeat this attack two more times, teleporting up to 3 squares between each attack. Each attack must be against a different target.

Cutting Backstep Assassin Attack 1

You strike once and then move into an acrobatic flip, slashing your foe again as you soar away to safety.

Daily ♦ Shadow, Weapon
Standard Action Melee Weapon
Prerequisite: You must be trained in Acrobatics
Target: One creature
Attack: Dexterity vs. AC

Hit: 2[W] + Dexterity modifier damage.

Effect: Make a secondary attack against the same target.
Secondary Attack: Dexterity vs. Reflex

Hit: 1[W] + Dexterity modifier damage.

Effect: You may shift up to half your speed.

Nightshade Arrow Assassin Attack 1

Shadow venom courses from the darkness and empowers your arrow, poisoning your foe and causing you to vanish from its sight.

Daily ♦ Implement, Poison, Shadow
Standard Action Ranged Weapon
Target: One creature
Attack: Dexterity vs. Fortitude

Hit: 2d8 + Dexterity modifier poison damage and you are invisible to the target (save ends).

Miss: Half damage and you have concealment from the target until the end of your next turn.

rating: 0+x

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