Evasive Flurry | Assassin Attack 1 |
---|
As your enemy strikes, you vanish from sight and deliver a series of brutal strikes to its unprotected flank.
Daily ♦ Reliable, Shadow, Weapon
Immediate Interrupt Melee Weapon
Requirement: Wielding a weapon with the off-hand property
Trigger: You are hit by an attack
Target: The triggering creature
Effect: Before the attack, you may shift up to half your speed to a square adjacent to the target.
Attack: Dexterity vs. AC; two attacks (one main hand, one off-hand)
Hit: 1[W] + Dexterity modifier damage per attack.
Shadowdancer's Barrage | Assassin Attack 1 |
---|
You dance back and forth through the darkness, delivering strike after strike.
Daily ♦ Shadow, Teleportation, Weapon
Standard Action Melee or Ranged Weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Effect: You may repeat this attack two more times, teleporting up to 3 squares between each attack. Each attack must be against a different target.
Cutting Backstep | Assassin Attack 1 |
---|
You strike once and then move into an acrobatic flip, slashing your foe again as you soar away to safety.
Daily ♦ Shadow, Weapon
Standard Action Melee Weapon
Prerequisite: You must be trained in Acrobatics
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Effect: Make a secondary attack against the same target.
Secondary Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage.
Effect: You may shift up to half your speed.
Nightshade Arrow | Assassin Attack 1 |
---|
Shadow venom courses from the darkness and empowers your arrow, poisoning your foe and causing you to vanish from its sight.
Daily ♦ Implement, Poison, Shadow
Standard Action Ranged Weapon
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 2d8 + Dexterity modifier poison damage and you are invisible to the target (save ends).
Miss: Half damage and you have concealment from the target until the end of your next turn.
Page Discussion
Now this is a set of good balanced powers.
I apreciate your work chameleon but if I may make a couple of suggestions:
The above is way too powerful to be a level 1 daily. Not only can the target not see you but if it hits any of your allies then it only deals half damage. I would suggest that this be a level 15 Daily.
I will leave the power here for the time being.
Evasive Flurry seems a little underwhelming. Maybe we should make the two attacks 2[W]?
Evasive flurry:
Edited the requirement
Edited the target
Edited the effect
Cutting backstep:
Edited the requirement
Edited the attack lines
Nightshade arrow:
Edited the miss line
Nightshade Arrow
Edited the hit line
Edited the miss line
Edits are to pull it in line with new focus on cover and concealment
Evasive Flurry:
Edited target line.