Katar Master

Prerequisite: Assassin, Hidden Talon class feature

Those who face my claws face death…

You are a master of the ancient art of combat using the punching dagger, or Katar. Your art descended from Bael Turathi assassins who were tasked with infiltrating and eliminating key members of the Arkhosian hierarchy during the war. From the ruins of the empire, the knowledge of the Katar spread to the other races, taken up by various assassin's guilds which enjoyed the small size and concealability of the weapon. You have taken the best knowledge your guild had to offer and risen above it. The claw-like blades are like an extension of your own body, and no target can withstand you foe long.

Path Features

Punching Blades (Level 11): You gain proficiency with the Katar. When you wield a Katar in each hand the weapon's damage dice increase to 1d8s, and when you hit with a melee attack the target is slowed until the end of your next turn.

Precise Action (Level 11): You can spend an action point to reroll one attack roll or damage roll you made instead of taking an extra action.

Feinting Claws (Level 16): When you miss with an attack you can shift 1 square as a free action.

Path Powers

Twin-Clawed Riposte Katar Master Attack 11

You use one Katar to lock your enemy's weapon, and impale him with the other.

Encounter ♦ Shadow, Weapon
Immediate Interrupt Melee Weapon
Requirement: You must be wielding two Katars
Target: One creature
Trigger: The target hits or misses you with a melee attack

Effect: Make an attack roll opposed by the triggering attack. If your result is higher, the triggering attack misses. Then make the following attack.

Attack: Dexterity vs. Reflex (main weapon)

Hit: 2[W] (main weapon) + Dexterity modifier damage. If the triggering attack missed, deal 1[W] extra damage.

Shadow Dash Katar Master Utility 12

You dart through shadow and reappear ready to slice your foe to ribbons.

Encounter ♦ Shadow, Teleportation
Move Action Personal

Effect: Teleport up to twice your speed to a square adjacent to your Assassin's Shroud target.

Two Claws, One Death Katar Master Attack 20

You impale your enemy with both Katars, leaving them bleeding and in agony.

Daily ♦ Shadow, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding two Katars
Target: One or two creatures
Attack: Dexterity vs. AC; two attacks (one main hand, one off-hand)

Hit: 3[W] + Dexterity modifier damage and ongoing 10 damage (save ends).

rating: 0+x

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