Recent Forum Posts
From categories:
page 1123...next »

Love this class!

Armour Prof by Jormungand93Jormungand93, 26 Feb 2017 05:52

I have not had time to transfer the contents for the Dread Necromancer sub-class from my notebook and notes to the computer format, and it may be awhile before i am able to do so. Again, i apologize for the delay.

Is it really necessary to have three at-wills plus the attack built into the summon? That's a lot of choices out the gate for an already complex class to track. I would drop the third at-will and the requirement of how many have the minion keyword.

Quantity of at-wills by NomGarretNomGarret, 06 Nov 2015 21:40
Thanks
VaranaxVaranax 07 Oct 2015 17:50
in discussion Hidden / Per page discussions » Necromancer

Also thanks a lot, great work, I love this class!

Thanks by VaranaxVaranax, 07 Oct 2015 17:50
Bone Armor
VaranaxVaranax 07 Oct 2015 17:49
in discussion Hidden / Per page discussions » Necromancer

I am pretty sure this is a typing error but the level 16 bone armor utility gives resist 50 all damage that increases by 5 each time you take damage, until the end of the encounter. Was it supposed to be resist 5 as the base rather than this, much more overpowered, version?

Bone Armor by VaranaxVaranax, 07 Oct 2015 17:49

im planning on letting one of the adventurers i dm for play as the horde style necro, and question, does each minion have a standard action? or does the necromancer use it to allow a minion to attack?also what did that whole, keep minions under control tidbit under charisma mean? is there a special rules section i didnt see?

Wait, what? by Eldurinn ValkeniasEldurinn Valkenias, 22 Sep 2015 02:57

Yeah, This is awesome.

This is Epic. by Powdermage1Powdermage1, 11 Sep 2015 02:11

It is complete but not yet posted, being an Essentials class.

Soul Cleaver by The Dread ReaperThe Dread Reaper, 18 May 2015 00:07

Hey guys adding a sub-class for the Necromancer I have it made up to level 17 but still have to post the rest.

The Dread Necromancer is inspired by the 3.5e Dread Necromancer from Heroes of Horror and the 4e Warpriest from Heroes of the Fallen Lands.

Hope you like and enjoy it, give me tips and ideas to make it balanced and playable, but fun most of all!

EDIT: Level 1 is the only part posted.

The Dread Necromancer by The Dread ReaperThe Dread Reaper, 18 May 2015 00:05

I am still working on this, it is heavely influenced by the warforged race. Any input and comments are welcome.

EDIT: In my experience disease is not very common, you can remove the Immunity to disease for your use. Up to you and your campaign. ;)

Coming soon... by The Dread ReaperThe Dread Reaper, 05 Jan 2015 17:39

Is it okay if i add Necropolitan as a race? I already have it made somewhere, but don´t know how to format it. So i could post it and you guys can disect it or whatever for balance. LOL

Necropolitan by The Dread ReaperThe Dread Reaper, 05 Jan 2015 16:10

I was wondering ifthe community would like to start making a class the deals with souls and get more powerful close to death. I was thinking a Striker that uses Plate Armor and Heavyblades. I don´t know if anyone is still on this project or gone to 5th Edition. If you like the idea just tell me and i could start working on it when i have time. Anyone can help with powers and ideas for feats and the such, as i am not very good at making classes.

Would need a name change because of copyright stuff.
Thought would be cool because never seen a class that is more powerful close to death before. Just let me know, okay?

I think its a very cool concept you should keep working on it.
I have players wanting this for a while.

Re: Explanations... by The Dread ReaperThe Dread Reaper, 27 Dec 2014 15:01

Thanks so much for making a (TRUE) Necromancer! Can´t thank you enough.

LOVE IT!!! by The Dread ReaperThe Dread Reaper, 27 Dec 2014 14:38

Hey ya´ll I found this wiki a few days ago looking for a Necromancer and love what i found! But i was wondering if you could make the Fateweavers powers more accesible by making tags to open and hide the powers as it would be alot easier to copy and paste the whole class to take home with me as there are (I am sure) many people who don´t have Internet at home. It would be nice if you could do that. And thanks for making the Shadow power souce how its SUPPOSED to be, thanks alot.

Powers Formating by The Dread ReaperThe Dread Reaper, 27 Dec 2014 14:27
Skills
ScherezadScherezad 27 May 2014 19:44
in discussion Hidden / Per page discussions » Duskblade

One rearrangement and one suggestion.

Rearrangement: Arcana comes before Athletics. That's out of order in the current class skills list.

Suggestion: Endurance would make sense. It lets con-secondary Duskblades be more durable, and also makes sense from how my mind's eye perceives it— gotta be able to handle the crap that comes your way from being cursed.

Skills by ScherezadScherezad, 27 May 2014 19:44

I'm going to also offer some feedback…

Reckless assault: I get that the Duskblade seems to have a bent for a "taking you with me" approach, but vulnerable 5 all at early levels will get anyone killed quite quickly— especially a defender. Might want to scale it back to vulnerable 1 or 2 all, and then scale to 3 in paragon and 5 in epic. A defender sort of struggles to do his/her job when they're dead.

Re: At-Will critique by ScherezadScherezad, 27 May 2014 19:35
HP and surges
ScherezadScherezad 27 May 2014 17:55
in discussion Hidden / Per page discussions » Duskblade

For a defender, the Duskblade is awfully fragile when looking at their hit points and healing surges. While their level 1 HP is up to snuff for a defender, they get less surges than the swordmage and less HP/level than the Barbarian and every other defender. The HP is something that they should have so that they can do their job, and surges are important because from what I've read they spend an awful lot of them.

Overall, I'd recommend giving them 8 or 9 + con mod surges/day, and 6 HP/level. A squishy defender is a dead defender.

HP and surges by ScherezadScherezad, 27 May 2014 17:55

Vampire Blade:
Scales too slowly. Waffles with 'two stats'. Gain temporary HP equal to Con + 1/2 level.

Intimidating Advance:
Targets will, otherwise weaker than (and overly similar to) Booming Blade. Also has multi-tap optimization issues. Suggestion: "if the target does not end its next turn adjacent to you, it suffers a -4 penalty to defenses against your attacks until the end of your next turn." Outside of charop situations, this is stronger.

Defiling Strike:
A mutual penalty as a rider is a bit weak. Make the penalty an [b]Effect[/b].

Witch Ward:
Again, Effect the AC bonus/penalty. Make the AC bonus a power bonus. And make it +2/-2, because tracking +1 is wasteful.

Reckless Assault:
Why does die type change? I'd replace the die type with "Con plus half your level", and gain the same amount of vulnerability, to add secondary attribute dependency.

Warding Darkness:
Wisdom modifier, plus half your level, damage.

… I would also figure out a way to add Wisdom to some other at-will, so there are 2 Con and 2 Wis dependent at-wills.

At-Will critique by YakkYakk, 19 Nov 2013 16:20

I was considering Assassin or Duskblade for this, but neither of them really seemed like a good flavor and/or mechanical fit, so I decided to make this a Monk. I think it fits fairly well: the Monk is an agile striker built around mobility and taking out scores of minions, and Batman generally mops the floor with a bunch of mooks before he tackles the big bad, so… yeah.

I gave them access to Assassin utility powers because a lot of those are really good fits for the Batman type character, but the Assassin as a whole is just too overtly magical or (in the case of the Executioner) doesn't quite fit the style (poison use, for instance).

Explanations... by Chameleon XChameleon X, 19 Sep 2013 13:48
page 1123...next »
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License