I've been toying around with the idea of making a build or subclass specifically tailored to be Batman (or maybe the Punisher, or something like that). I'm tempted to make it a Duskblade build, since I designed it roughly around a similar "Dark Knight" type flavor, but it occurs to me that the Duskblade's mechanics feel too "magical" to really make a convincing Batman archetype. So I'm left with pondering whether I should make it a subclass of Duskblade, or maybe a variant of the Executioner Assassin (with martial daily powers instead of poisons); Either way, I don't know if there's really enough flavor here to make a full-on class, which is why I'm considering a subclass.
For stats, It would really come down to whether or note its an Assassin or a Duskblade. Clearly Stealth and agility are key to batman, but his schtick really revolves around Fear and showmanship (releasing swarms of shrieking bats, or taking out all the lights at once to freak the enemy out). Constitution would also have to be important, since Batman's core "superpower" is that he's a stone cold badass of relentless willpower. But of course, Intelligence would also have to be an important thing too, so we're looking at four stats that should figure into this somehow. Clearly, that's horrible from a 4e design standpoint.
Is there any way we could modify the system via class features to reduce the effect of MAD?
Just a wild idea to that effect; what if we somehow made the attack and damage roll dependent on TWO scores simultaneously? For example, have your attack bonus = 1/2 CHA + 1/2 DEX + half level + proficiency + enhancement etc. Or maybe have it based on DEX but have a bonus based on your CHA or INT (don't know which would make more sense). That would allow characters to spread their ability points around more and not have to worry so much about not hitting anything? Or is this crazy?