Role: Defender. (Insert Fluff.)
Power Source: Shadow. (Insert Fluff.)
Key Abilities: Strength, Intelligence, Charisma.

Armor Proficiencies: Cloth, leather, hide, chainmail.
Weapon Proficiencies: Simple melee, military melee, simple ranged.
Implements: Weapons with which you are proficient in, orbs, rods.
Bonus to Defense: +1 Will, +1 Fortitude.

Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 9 + Constitution modifier

Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Endurance (Con), Insight (Wis), Intimidate (Cha)

Build Options: I dunno.
Class Features: Workin on it.

Key Abilities: Strength, Intelligence, Charisma

Duskblades are individuals who, when confronted with the facts of some grand design or destined fate, chose to avoid it or escape it. They use the deadening, draining aspects of shadow to purge the destiny from themselves - but the removal of one's fate has consequence, and shadow flows in to fill the void. In the end they are left as a sort of wound in the fabric of fate itself. Some who undergo the process of severing themself from their fate simply stop there, returning to their lives and living them fully. Others come to regret their choice, sometimes wasting away in depression, but occassionally striking out to forge a new fate for themselves. Finally, there are those who embrace their "curse" - and learn to control it. Hexblades come from this last group. They are those who have embraced their cursed existance, and have learned to extend it, project it, and ultimately control it.

Heroic Duskblade

Total XP Level Feats Known Class Features and Powers
0 1 1
1,000 2 +1
2,250 3
3,750 4 +1
5,500 5
7,500 6 +1
10,000 7
13,000 8 +1
16,500 9
20,500 10 +1

Shared Curse

A duskblade is born when she chooses to disregard some sort of destiny that is predetermined for her. Rejecting it is to disregard and shrug off the role that fate has decided for her and in kind, the powers that be have decided to shackle her for the rest of her life (or beyond) with a debilitating curse. However, with determination and training, the duskblade can learn to use her curse as a means of protecting herself or her friends.

Shared Curse Duskblade Feature

You place upon your enemies what fate has burdened you with, ensuring his attention.

At-Will ♦ Shadow
Minor Action Close burst 3
Target: One creature.

Effect: The target is marked. The target is marked until the end of your next turn.
While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. When

Duskblade's Charge

Destiny of Heroics: You were once chosen to become a hero and destined to right some wrong in the world. In the end, you turned away from it, deciding to forge your own way in the world. When you use your Shared Curse power on enemy and they make an attack that does not include you as a target, they take 5 + your Charisma modifier damage. This increases to X + your Charisma modifier at 11th level and X + your Charisma modifier at 21st level.

rating: 0+x

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