Dread Sovereign

"Of course you will do what I say… for you know the consequences of disobedience…"

Fear. It's one of the most primal emotions, and the one which is most enigmatic. Fear can drive us to impossible feats of strength and agility, or paralyze us with sheer terror. Fear can lead to anger, hate, joy, laughter, or arousal. Fear can also be a most potent tool for manipulating the weak and simple, and this type of fright is what you excel in. You delight in the terror you bring your foes, using their fear to command and control their actions, while at the same time boosting the morale of your allies as they watch your mutual enemies mewl in terror. You are a master of fear, a Dread Sovereign, and you rule the battlefield by driving your frightened foes before you like the cowardly sheep they are.

Path Features

Fright's Feast (11th level): When you use a Shadow fear power that deals damage, you deal extra psychic damage equal to your Charisma modifier.

Terrorizing Action (11th level): When you spend an action point to take an extra action, you may push each enemy adjacent to you 3 squares or immobilize it until the end of your next turn.

Fearful Resurgence (16th level): When you spend your second wind, each enemy within 10 squares takes 1d8 psychic damage and is pushed 1 square.

Path Powers

Symbol of Fear Dread Sovereign Attack 11

You etch a glyph in the air which amplifies your enemies' terror.

Encounter • Conjuration, Fear, Implement, Psychic, Shadow
Standard Action Ranged 20

Effect: You place a symbol of fear in an unoccupied square within range, which lasts until the end of your next turn. Any creature that can see the symbol takes psychic damage equal to your Charisma modifier for each square it willingly moves toward the symbol.

Touch of Panic Dread Sovereign Utility 12

Your touch urges a creature to flee from you.

Encounter • Fear, Shadow
Standard Action Melee Touch
Target: One creature

Effect: You slide the target a number of squares equal to your Charisma modifier.

Psyche Sever Dread Sovereign Attack 20

You fill your foe with such intense fear that he is briefly driven mad.

Daily • Fear, Implement, Psychic, Shadow
Standard Action Melee Touch
Target: One creature
Attack: Intelligence vs. Will

Hit: 2d10 + Intelligence modifier psychic damage.

Effect: The target is affected by intense fear (save ends). While it is affected by intense fear, it must either take a move action on its turn to move its speed away from you (by the safest route possible) or take a standard action to make a melee basic attack against a creature you designate (including itself).

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